HUNTER HACK
Hunter Hack is the transitional English class between Hunter Under saddle and
Working hunter, and requires a Quarter Horse to move freely and easily while
jumping small fences. Horses are required to jump 2 fences, ranging in height
from 2’ to 2.9’. After completing the jumps the horses are then shown at a
walk, trot and canter along the rail in both directions. Horses are judged on
manners and way of going, both on the flat and over fences.
CUTTING
Cutting pits a horse against a cow in a battle of wills. Cutting horses must
possess cow sense – the ability to out-think and outmanoeuvre a cow. Horse and
Rider must move quietly into a herd of cattle, cut one animal from the herd,
drive it into the centre of the arena and hold it away from the herd. The rider
must keep that one cow from returning to the rest of the herd. The cutting horse
must match moves with the cow, anticipating it’s every manoeuvre. Judges score
the horse on its ability to keep the cow from returning to the herd, cow sense,
attentiveness and courage.
DRESSAGE
Dressage the most traditional of all styles of English riding. Dressage
competition is divided into graded rests and contested in an arena measuring 60
x 20 metres. The test is made up of a combination of gaits and transitions which
are sectioned into movements guided by alphabetical letters placed strategically
around the arena. These movements are judged and scored individually then added
to scores reflecting presentation and ability of the rider for a total overall
score. The aim is to have the horse appear to do all the movements smoothly,
correctly and with no obvious assistance from the rider.
BARREL RACING
Barrel Racing is one of the most exciting speed events of all with exhibitors
racing against the clock, following a course consisting of three barrels in a
triangular “clover leaf” pattern. Time starts when the horse’s nose
crosses the starting line. Contestants must choose either the right or left
barrel, circle it, and go on to the next barrel, completing the course after
turning the third barrel. Barrels are permitted to be touched, but if one or
more is knocked down during the course of the run, a five-second penalty per
barrel is added. Contestants are also penalised five seconds if their hat blows
off their head during their run.
CAMPDRAFTING
Campdrafting has the prestigious title of being considered Australia’s own
horse sport. This event originated from the day to day workings of an Australian
Cattle property and has been adapted for arena competition. Horse and rider work
as one to select a beast from a herd held in the “camp” and hold it at the
gate preventing it from returning to the herd. The gate is then called for and horse and rider proceed to manoeuvre the beast outside around two
pegs and through a gate within a 50 second time limit - the course is set in a
clover leaf pattern. The maximum possible score is 100 which is divided between
“horse work” (outside) 70 points, “cut out” (camp work) 26 points and
“course” (2 peg & gate) 4 points. Horses are judged on their ability to
cut out and hold the beast in the camp while outside the horse must make the
beast negotiate the course smoothly and quietly with a minimum of direction from
the rider.
HACKING
Hacking stems deep from the English tradition and sees the horse in a more
collected frame than that seen in the Hunter classes. Common practice would see
Hacking judged outdoors and this event is the basis of all horse ring activities
seen at Agricultural Shows across the country. Classes are divided either by
height or performance-grading, with horses being judged on their ability to
perform their paces; walk trot and canter, on the circle. Finalists are then
chosen to complete an individual workout as set by the judge.
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